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Lobster Rig
Project type
Character Rigging
Date
May 2024
The lobster contains switches for FK/IK control systems for each of his arms and legs, with his little mandibles and tail again have a FK system but with a ribbon system instead of an IK system in the switch. The antenna have keyed reflections in the joints to move the whole stem with only one controller. Each of the eyes stems are adjustable on the top shells mesh with a master and independent controllers for the eyes. Lastly, above his eyes is a with switch (S1) that will change the shape of the mesh. And of course, the rig is fully scalable!
















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